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Start Research Areas Ethnoacting in VR: DIY Soft Skills Development
Ethnoacting in VR: DIY Soft Skills Development

Ethnoacting in VR: DIY Soft Skills Development

Ethnoacting in VR: DIY Soft Skills (Trade mark number: UK00004133854 dated 06/12/2024) is an innovative intervention inviting participants to engage in ethnoacting. This means they repeat real-life testimonies while listening to them through headphones, fully immersed in a tailored virtual reality (VR) environment. The VR setting is designed to replicate the world of the testimony, enhancing focus, the sense of presence and empathy. By applying modelling theories from psychology, this project explores how VR can help several social groups or professionals build essential soft skills that support their wellbeing. Tailored survey research assesses the impact and benefits for these groups. The core team includes expertise in acting (Evi Stamatiou, Principal Investigator), VR experimentation (Oluwatosin Sanni, Co-Investigator), and psychology (Volker Thoma, Co-Investigator). The project has already expanded into nursing (Georgina Cox, Co-Investigator) and youth development (in partnership with the Youth Empowerment Zone at Newham Council), with discussions setting the ground for applications on self-advocacy for people with disabilities (in partnership with the RIX Centre), and compassion in law professionals, reflecting its broad potential impact.

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🎬 Acting Truthfully in Virtual Reality: Vakhtangov-Inspired Pedagogy

In An Actor’s Work: A Student’s Diary, Stanislavsky describes the actor’s journey toward truth, where genuine human experience replaces convention and artifice. His colleague...
Last Updated: 2025-11-08T09:40:58.148455 Resources: 5

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🥽 EAST LONDON HEROES (pilot study): Newham Youth Applies Ethnoacting in VR for Growth Mindset

🥽 EAST LONDON HEROES (Pilot Study): Newham Youth Applies Ethnoacting in VR for Growth Mindset SUMMARY OF FINDINGS TO BE USED FOR FUTURE DEVELOPMENT (pre-registered trial here:...
Last Updated: 2025-10-07T17:25:20.581155 Resources: 8
Growth Mindset
The belief that one’s abilities, intelligence, and talents can be developed over time through effort, learning, and persistence.
VR
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education
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ethnoacting
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pariticipatory research
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youth
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🏀 Ethnoacting in VR at the British Science Festival

🏀 Ethnoacting in VR at the British Science Festival In September 2024, Ethnoacting in VR for a Growth Mindset was showcased and tested for the first time with general audiences...
Last Updated: 2025-07-03T12:23:26.758940 Resources: 5
British Science Festival
The UK’s longest-running science event, offering public lectures, discussions, and interactive activities to bring science and technology to wide audiences.
Cognitive Sience
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Ethnoacting
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Growth Mindset
The belief that one’s abilities, intelligence, and talents can be developed over time through effort, learning, and persistence.
Modelling
The process of creating a representation of a system or phenomenon to understand and predict its behavior.
Positive Psychology
A branch of psychology that shifts focus from mental illness to the scientific study of conditions that contribute to the optimal functioning of people, groups, and institutions.
Virtual Reality
A simulated, digital experience that can be similar to or completely different from the real world, which is typically presented to the user through a VR headset or head-mounted display.

🩺 Ethnoacting in VR for Cognitive Empathy in Nurses

🩺 Ethnoacting in VR for Cognitive Empathy in Nurses Pilot Study | University of East London | March 2025 ❤️ Why Cognitive Empathy? Developing cognitive empathy is vital for...
Last Updated: 2025-07-03T12:21:07.626930 Resources: 3
Cognitive Empathy
The ability to understand and mentally represent the emotions and perspectives of others, without necessarily sharing their emotional state.
Compassion Satisfaction
The positive feeling derived from helping others, especially in caregiving or professional roles.
Ethnoacting
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Modelling
The process of creating a representation of a system or phenomenon to understand and predict its behavior.
Nursing
The profession or practice of providing care for the sick and infirm.
Positive Psychology
A branch of psychology that shifts focus from mental illness to the scientific study of conditions that contribute to the optimal functioning of people, groups, and institutions.
Virtual Reality
A simulated, digital experience that can be similar to or completely different from the real world, which is typically presented to the user through a VR headset or head-mounted display.

🏆 Ethnoacting in VR for Resilience in Acting Students

🏆 Ethnoacting in VR for Resilience in Acting Students Pilot Study | University of East London | January 2025 💪 Why Resilience? Acting students often face high levels of stress,...
Last Updated: 2025-07-03T12:17:59.894722 Resources: 1
Anxiety
An emotion characterized by apprehension and somatic symptoms of tension in which an individual anticipates impending danger, catastrophe, or misfortune.
Ethnoacting
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Higher Education
Education provided by universities and colleges, typically after high school.
Modelling
The process of creating a representation of a system or phenomenon to understand and predict its behavior.
Positive Psychology
A branch of psychology that shifts focus from mental illness to the scientific study of conditions that contribute to the optimal functioning of people, groups, and institutions.
Resilience
The ability to successfully adapt to difficult or challenging life experiences through emotional, mental, and behavioral flexibility.
Virtual Reality
A simulated, digital experience that can be similar to or completely different from the real world, which is typically presented to the user through a VR headset or head-mounted display.