8 datasets found
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Storm Collins TLSS - patterns of play.

There is no description for this dataset

Research Area: Regenerative Fashion Archive Research Area Last Updated: 2026-03-19T12:07:14.157647 Resources: 1
Art
No description found
Football
A team sport in which two teams of 11 players attempt to score by getting a ball into the opposing goal, predominantly using feet.
Queer expression
No description found
Sportswear
A style of dress that has its roots in athletic apparel and has evolved to become a globally recognizable genre of fashion.
Women In Sports
The participation of women and girls in physical fitness, exercise, and competitive athletics.
artistry
No description found
ballet
No description found
commercial
No description found
covent garden
No description found
culture
No description found
embroidered badge concept
No description found
expression
No description found
history
No description found
identity
No description found
london
No description found
luxury
No description found
opera
No description found
patterns
No description found
soccer
No description found
sport
No description found
theatre
No description found
working class
No description found
y2k
No description found

🎬 Acting Truthfully in Virtual Reality: Vakhtangov-Inspired Pedagogy

In An Actor’s Work: A Student’s Diary, Stanislavsky describes the actor’s journey toward truth, where genuine human experience replaces convention and artifice. His colleague...
Research Area: Ethnoacting in VR: DIY Soft Skills Development Last Updated: 2025-11-08T09:40:58.148455 Resources: 5

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🥽 EAST LONDON HEROES (pilot study): Newham Youth Applies Ethnoacting in VR for Growth Mindset

🥽 EAST LONDON HEROES (Pilot Study): Newham Youth Applies Ethnoacting in VR for Growth Mindset SUMMARY OF FINDINGS TO BE USED FOR FUTURE DEVELOPMENT (pre-registered trial here:...
Research Area: Ethnoacting in VR: DIY Soft Skills Development Last Updated: 2025-10-07T17:25:20.581155 Resources: 8
Growth Mindset
The belief that one’s abilities, intelligence, and talents can be developed over time through effort, learning, and persistence.
VR
No description found
education
No description found
ethnoacting
No description found
pariticipatory research
No description found
youth
No description found

Test_PDF

There is no description for this dataset

Research Area: Test_Org Last Updated: 2025-08-22T13:06:38.867819 Resources: 14
SDG 4 Quality Education
Provide equal access to affordable vocational training, eliminate gender and wealth disparities, and achieve universal access to quality higher education.
SDG 6 Clean Water and Sanitation
Ensure universal access to safe and affordable drinking water for all by 2030. Improving water-use efficiency is one key to reducing water stress.

🏀 Ethnoacting in VR at the British Science Festival

🏀 Ethnoacting in VR at the British Science Festival In September 2024, Ethnoacting in VR for a Growth Mindset was showcased and tested for the first time with general audiences...
Research Area: Ethnoacting in VR: DIY Soft Skills Development Last Updated: 2025-07-03T12:23:26.758940 Resources: 5
British Science Festival
The UK’s longest-running science event, offering public lectures, discussions, and interactive activities to bring science and technology to wide audiences.
Cognitive Sience
No description found
Ethnoacting
No description found
Growth Mindset
The belief that one’s abilities, intelligence, and talents can be developed over time through effort, learning, and persistence.
Modelling
The process of creating a representation of a system or phenomenon to understand and predict its behavior.
Positive Psychology
A branch of psychology that shifts focus from mental illness to the scientific study of conditions that contribute to the optimal functioning of people, groups, and institutions.
Virtual Reality
A simulated, digital experience that can be similar to or completely different from the real world, which is typically presented to the user through a VR headset or head-mounted display.

🩺 Ethnoacting in VR for Cognitive Empathy in Nurses

🩺 Ethnoacting in VR for Cognitive Empathy in Nurses Pilot Study | University of East London | March 2025 ❤️ Why Cognitive Empathy? Developing cognitive empathy is vital for...
Research Area: Ethnoacting in VR: DIY Soft Skills Development Last Updated: 2025-07-03T12:21:07.626930 Resources: 3
Cognitive Empathy
The ability to understand and mentally represent the emotions and perspectives of others, without necessarily sharing their emotional state.
Compassion Satisfaction
The positive feeling derived from helping others, especially in caregiving or professional roles.
Ethnoacting
No description found
Modelling
The process of creating a representation of a system or phenomenon to understand and predict its behavior.
Nursing
The profession or practice of providing care for the sick and infirm.
Positive Psychology
A branch of psychology that shifts focus from mental illness to the scientific study of conditions that contribute to the optimal functioning of people, groups, and institutions.
Virtual Reality
A simulated, digital experience that can be similar to or completely different from the real world, which is typically presented to the user through a VR headset or head-mounted display.

🏆 Ethnoacting in VR for Resilience in Acting Students

🏆 Ethnoacting in VR for Resilience in Acting Students Pilot Study | University of East London | January 2025 💪 Why Resilience? Acting students often face high levels of stress,...
Research Area: Ethnoacting in VR: DIY Soft Skills Development Last Updated: 2025-07-03T12:17:59.894722 Resources: 1
Anxiety
An emotion characterized by apprehension and somatic symptoms of tension in which an individual anticipates impending danger, catastrophe, or misfortune.
Ethnoacting
No description found
Higher Education
Education provided by universities and colleges, typically after high school.
Modelling
The process of creating a representation of a system or phenomenon to understand and predict its behavior.
Positive Psychology
A branch of psychology that shifts focus from mental illness to the scientific study of conditions that contribute to the optimal functioning of people, groups, and institutions.
Resilience
The ability to successfully adapt to difficult or challenging life experiences through emotional, mental, and behavioral flexibility.
Virtual Reality
A simulated, digital experience that can be similar to or completely different from the real world, which is typically presented to the user through a VR headset or head-mounted display.

Demo Videos - UEL Research Data Platform

Demo videos explain the functionality of the current Research Data platform.
Research Area: Support & Demos Last Updated: 2024-12-12T07:20:24.562149 Resources: 3

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