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Domů Research Areas Ethnoacting in VR: DIY Soft Skills Development
Ethnoacting in VR: DIY Soft Skills Development

Ethnoacting in VR: DIY Soft Skills Development

Ethnoacting in VR: DIY Soft Skills (Trade mark number: UK00004133854 dated 06/12/2024) is an innovative intervention inviting participants to engage in ethnoacting. This means they repeat real-life testimonies while listening to them through headphones, fully immersed in a tailored virtual reality (VR) environment. The VR setting is designed to replicate the world of the testimony, enhancing focus, the sense of presence and empathy. By applying modelling theories from psychology, this project explores how VR can help several social groups or professionals build essential soft skills that support their wellbeing. Tailored survey research assesses the impact and benefits for these groups. The core team includes expertise in acting (Evi Stamatiou, Principal Investigator), VR experimentation (Oluwatosin Sanni, Co-Investigator), and psychology (Volker Thoma, Co-Investigator). The project has already expanded into nursing (Georgina Cox, Co-Investigator) and youth development (in partnership with the Youth Empowerment Zone at Newham Council), with discussions setting the ground for applications on self-advocacy for people with disabilities (in partnership with the RIX Centre), and compassion in law professionals, reflecting its broad potential impact.

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🩺 Ethnoacting in VR for Cognitive Empathy in Nurses

🩺 Ethnoacting in VR for Cognitive Empathy in Nurses Pilot Study | University of East London | March 2025 ❤️ Why Cognitive Empathy? Developing cognitive empathy is vital for...
Last Updated: 2025-07-03T12:21:07.626930 Resources: 3
Cognitive Empathy
The ability to understand and mentally represent the emotions and perspectives of others, without necessarily sharing their emotional state.
Compassion Satisfaction
The positive feeling derived from helping others, especially in caregiving or professional roles.
Ethnoacting
No description found
Modelling
The process of creating a representation of a system or phenomenon to understand and predict its behavior.
Nursing
The profession or practice of providing care for the sick and infirm.
Positive Psychology
A branch of psychology that shifts focus from mental illness to the scientific study of conditions that contribute to the optimal functioning of people, groups, and institutions.
Virtual Reality
A simulated, digital experience that can be similar to or completely different from the real world, which is typically presented to the user through a VR headset or head-mounted display.