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MattGroup

Test Group For Matt

2 مجموعات البيانات
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2 datasets found

🏀 Ethnoacting in VR at the British Science Festival

🏀 Ethnoacting in VR at the British Science Festival In September 2024, Ethnoacting in VR for a Growth Mindset was showcased and tested for the first time with general audiences...
Last Updated: 2025-07-03T12:23:26.758940 Resources: 5
British Science Festival
The UK’s longest-running science event, offering public lectures, discussions, and interactive activities to bring science and technology to wide audiences.
Cognitive Sience
No description found
Ethnoacting
No description found
Growth Mindset
The belief that one’s abilities, intelligence, and talents can be developed over time through effort, learning, and persistence.
Modelling
The process of creating a representation of a system or phenomenon to understand and predict its behavior.
Positive Psychology
A branch of psychology that shifts focus from mental illness to the scientific study of conditions that contribute to the optimal functioning of people, groups, and institutions.
Virtual Reality
A simulated, digital experience that can be similar to or completely different from the real world, which is typically presented to the user through a VR headset or head-mounted display.

🩺 Ethnoacting in VR for Cognitive Empathy in Nurses

🩺 Ethnoacting in VR for Cognitive Empathy in Nurses Pilot Study | University of East London | March 2025 ❤️ Why Cognitive Empathy? Developing cognitive empathy is vital for...
Last Updated: 2025-07-03T12:21:07.626930 Resources: 3
Cognitive Empathy
The ability to understand and mentally represent the emotions and perspectives of others, without necessarily sharing their emotional state.
Compassion Satisfaction
The positive feeling derived from helping others, especially in caregiving or professional roles.
Ethnoacting
No description found
Modelling
The process of creating a representation of a system or phenomenon to understand and predict its behavior.
Nursing
The profession or practice of providing care for the sick and infirm.
Positive Psychology
A branch of psychology that shifts focus from mental illness to the scientific study of conditions that contribute to the optimal functioning of people, groups, and institutions.
Virtual Reality
A simulated, digital experience that can be similar to or completely different from the real world, which is typically presented to the user through a VR headset or head-mounted display.