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Početak Skupovi podataka east-london-heroes-pilot-empowering-newham-youth-using-ethnoacting-in-vr-for-growth-mindset

🥽 EAST LONDON HEROES (pilot study): Newham Youth Applies Ethnoacting in VR for Growth Mindset

🥽 EAST LONDON HEROES (Pilot Study): Newham Youth Applies Ethnoacting in VR for Growth Mindset

SUMMARY OF FINDINGS TO BE USED FOR FUTURE DEVELOPMENT (pre-registered trial here: https://www.socialscienceregistry.org/trials/16898)

A. IMPLICIT THEORY OF INTELLIGENCE SCALE

Quantitative analysis of pre- and post-intervention data revealed no statistically significant change, likely due to the small sample size (N=12) and the relatively high average participant age (15.6 years). Previous research shows that Growth Mindset Interventions (GMIs) have the strongest effects at ages 12–13 (Jiang et al., 2024). Notably, the only 13-year-old participant demonstrated a statistically significant improvement, indicating that future testing with a larger sample closer to this age range is warranted.

B. GOAL ACHIEVEMENT QUESTIONNAIRE

No statistical significance was observed, with a slight post-intervention decline. Upon reflection, this measure may not have been well-suited to evaluating the Ethnoacting in VR approach, as it frames growth in terms of competition with peers. In contrast, Ethnoacting in VR promotes self-reflection and self-development, encouraging participants to reach their own potential rather than outperform others.

C. QUALITATIVE ANALYSIS

Reflexive Thematic Analysis (see visuals in the resources section below: Hierarchy of Themes, Thematic Map, and Word Frequency) offered deep insight into processes of mindset transformation during GMIs, addressing a key gap in the existing literature, which has been dominated by quantitative studies (Jiang et al., 2024).

D. EMBODIED ACTIVATION OF COGNITIVE SUBSYSTEMS

Word frequency analysis across all four themes revealed the dominance of “feel” and “felt,” indicating that the combination of VR immersion and ethnoacting activated cognitive subsystems that are often unde...

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A video demonstrating the participant's experience in the VR environment while engaging in...

MP4

This photo, taken on July 10, 2025, at The Source, Stratford Square, Newham, captures a key...

This thematic map visualises the key insights from the pilot East London Heroes Project,...

PDF

This hierarchy chart presents the ELH codes organised by the number of coding references,...

PDF

This word frequency visual highlights the most commonly used terms within the Articulation theme...

PDF

This word frequency visual highlights the most commonly used terms within the Recommendations...

PDF

This word frequency visual highlights the most commonly used terms within the Inspiration theme...

PDF

This word frequency visual highlights the most commonly used terms within the Immersive theme...

PDF

Tagovi

Growth Mindset
The belief that one’s abilities, intelligence, and talents can be developed over time through effort, learning, and persistence.
VR
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education
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ethnoacting
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pariticipatory research
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youth
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