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๐Ÿ† Ethnoacting in VR for Resilience in Acting Students

๐Ÿ† Ethnoacting in VR for Resilience in Acting Students

Pilot Study | University of East London | January 2025

๐Ÿ’ช Why Resilience? Acting students often face high levels of stress, anxiety, and self-doubt, which can impact both their mental health and career progression. This project addresses that challenge by offering an innovative intervention grounded in dramatic practice and psychological theory.

๐ŸŽญ The Approach Rooted in the Interacting Cognitive Subsystems (ICS) theory from psychology, the intervention combines:

Ethnoacting โ€“ performance of lived experiences and real-life testimonies Virtual Reality โ€“ immersive environments that simulate public performance settings Resilience Modelling โ€“ repeated exposure to narratives of perseverance and growth Through embodied storytelling, students encounter and internalise attitudes of resilience, self-belief, and emotional regulation โ€” key traits for sustaining a creative career.

๐Ÿงช The Pilot The pilot was delivered at the University of East London in January 2025. It involved:

Immersive VR sessions featuring real-world testimonies Experiential learning grounded in actor training traditions Survey-based evaluation of wellbeing and skill development The results underscore the value of soft skill development through experiential learning, particularly for students from underrepresented backgrounds.

๐Ÿ“š Forthcoming Publication Findings from the study will appear in the following Routledge volume:

Stamatiou, E., Thoma, V., & Sanni, O. (forthcoming 2025). Ethnoacting in VR for Resilience in Theatre Students: A Vakhtangov-inspired Intervention. In Stamatiou, E. & Carnicke, S. M. (Eds.), Stanislavsky and Actor Training for the Screen. Routledge.

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A video demonstrating the participant's experience in the VR environment while engaging in...

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Tags

Anxiety
An emotion characterized by apprehension and somatic symptoms of tension in which an individual anticipates impending danger, catastrophe, or misfortune.
Ethnoacting
No description found
Higher Education
Education provided by universities and colleges, typically after high school.
Modelling
The process of creating a representation of a system or phenomenon to understand and predict its behavior.
Positive Psychology
A branch of psychology that shifts focus from mental illness to the scientific study of conditions that contribute to the optimal functioning of people, groups, and institutions.
Resilience
The ability to successfully adapt to difficult or challenging life experiences through emotional, mental, and behavioral flexibility.
Virtual Reality
A simulated, digital experience that can be similar to or completely different from the real world, which is typically presented to the user through a VR headset or head-mounted display.
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